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360° Editor

​Optimizing ThingLink for Virtual Reality (VR) Viewing

Last updated by Andrew Beelitz on April 04, 2018 19:12

When you are creating a ThingLink 360, it is important to note that there are a three key differences to keep in mind if your end user will be viewing the content in a mobile VR headset versus on a web browser. It is most common for viewers to consumer the content on the phone, tablet or desktop, but there are many cases where VR is preferred.

Embed tags: it is not possible to view embedded content or web links within VR. This is not related to ThingLink, it is based on the fact that websites built for web browsers are not built to be viewed within VR. For example, embedded YouTube videos will not work in VR headsets.

Text tags: we recommend using audio and images as a substitute for text since text is not optimized in VR.

Video tags: you can upload video from your hard drive and it will function within VR. However, most uploaded videos files are heavy and this can impact load on mobile devices. We recommend that you keep uploaded videos short (5-20 seconds long) to ensure best experience and comfort for your viewers.

Recommendations on what to include in your ThingLink VR experience:

1) Images with audio clips: audio is the perfect substitute for text because viewers can simply listen to the additional information without having to read. 

2) Scene transitions: allow your viewers to move between different 360 scenes within your tour. 

3) Ambient background audio: this adds an extra layer of immersion for your viewers because instead of simply looking, they are also able to hear the experience.

4) Uploaded videos of 5 to 20 seconds: longer videos are not recommended for VR because viewer will get tired having to hold their head in one position for a long period of time.

A sample case for you to try:

Other notes

ThingLink 360 can be consumed in any mobile VR headset, such as Google Cardboard.

ThingLink 360 can be consumed in any web browser, but we do recommend Chrome, Mozilla or Safari over Internet Explorer when possible.

Still have questions about using ThingLink 360 in VR?

Drop a note to support@thinglink.com and one of our experts will answer all of your questions.