The evaluation and assessment tools let you control how learners progress through a scenario, track what they complete, measure performance, and choose what results learners see at the end. You can also add time limits to individual blocks or the whole scenario and use labels to organize the scenario in the editor.
This article covers:
Scores and milestones
Scores and Milestones are two ways to assess or track learner progress at block level. They can be used together or separately:
- Score awards the assigned number of points when the learner successfully completes the block.
- Milestone records that the learner successfully completed a specific block or reached a meaningful point in the scenario.
Both options are added from the 'Scores' menu. Select a block, then click 'Scores' in the toolbar above the block.
From there, you can assign a Score, mark the block as a Milestone, or use both options together:
How completion is determined
Scores and Milestones use the same rule to determine whether a learner has successfully completed a block:
- For Question and Activity blocks with an expected correct answer, the learner must answer or complete the activity correctly.
- For blocks without a correct or incorrect outcome, completing the block is enough.
If a Question or Activity block allows another attempt after an incorrect answer, the learner can still receive the Score and achieve the Milestone once they complete it correctly.
Scores
Use Scores when you want to award points for successfully completing a block. Scores work particularly well for graded activities, such as questions and activities with correct or incorrect responses.
You can also assign Scores to other block types or use different score values on different paths. For example, to grade learners based on the path they complete, assign a Score to the last block in each path and use different values for different outcomes.
Milestones
Use Milestones when you want to track whether learners successfully completed specific blocks without requiring you to award points. For example, you can mark key stages, important sections, or blocks on particular paths as Milestones.
Scores and Milestones can be used independently or together. For example, a block can award points and also be tracked as a Milestone.
Block timer
A block timer limits how much time a learner can spend on an individual scenario block. Once the timer runs out, the learner will not be able to interact with the block and will be prompted to move to the next block. Timers can be added to any block type. When a timer is added to a Branching block and the learner does not choose before the timer runs out, they will be moved to the first (topmost) branch.
To add a timer, select the block, click the Timer option in the toolbar above it, and enter the minutes and seconds the block will be displayed for:
Note: if you've enabled the 'Back' button in scenario settings, the learner will be able to go back to the block and restart the timer. If the learner restarts the scenario, all block timers will reset.
Labels
You can use customizable labels to make it easier to keep track of how your scenario is set up, for example by labeling the best options with a certain color. Labels are not visible to viewers; they appear only in the scenario editor.
To add a label, select the block and click the Label option in the toolbar above it.
Scenario settings
The 'Timer' and 'End screen' tabs in your scenario settings let you control key elements of the learner experience, including timing, navigation, and what appears when the scenario is completed. These options provide tools to manage progression, display results, and guide learners through the scenario in a structured way.
Scenario timer
The scenario timer allows you to limit how much time a learner can spend viewing the whole scenario. Click the cog icon in the top bar to open scenario settings, select the Timer tab, and enter the time limit in minutes:
Note that you can also limit how much time learners spend on individual blocks using block timers.
Learners will be warned that they have limited time to complete the scenario, and the countdown will be shown in the lower tab. The timer will refresh if the learner restarts the scenario or reloads the page.
'Timer auto advance' setting allows you to force learners to move to the next block when the timer for a block runs out. If this setting is off, the learner will see a pop-up explaining that they've run out of time.
End screen
The End screen settings panel allows you to customize what is shown once the learner completes the scenario. To change these settings, open the scenario settings and select the 'End screen' tab:
- Show results screen: if enabled, the learner will be shown a special screen at the end of the scenario. It can show how many points they received, how many Milestones they achieved, what percentage of the scenario they viewed, and a summary of the answers they provided in Question blocks.This setting is off by default.
- Show 'Restart scenario' button: if enabled, the learner will see the option to restart the scenario once they reach the end. This setting is off by default.
- Heading: allows you to customize the heading of the message displayed at the end of the scenario. By default, the heading says 'Congratulations!'. The heading cannot be longer than 70 characters.
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